^ a b Bishop, Sam (November 18, 2008).: CS1 maint: bot: original URL status unknown ( link) ^ "Call of Duty: World at War – Final Fronts at Best Buy".^ "Call of Duty: World at War for PlayStation 2 – Sales, Wiki, Release Dates, Review, Cheats, Walkthrough".^ "Call of Duty: World at War – Final Fronts (Video Game 2008) – Full Cast & Crew – IMDb".^ "Call of Duty: World at War - Final Fronts for PS2 at ".^ "Call of Duty: World at War - Final Fronts".The character Sergeant Roebuck shares an ingame model with Sergeant Mike Dixon from Call of Duty 3, although he is voiced by Kiefer Sutherland, who also voices him in World at War. Some voice tracks were recycled from previous games of the series, predominantly the German voices. Due to the PlayStation 2's hardware limitations, the game was built using the Asura engine, as opposed to the id Tech 3 engine used in the other versions. Rather, its development was outsourced to British studio Rebellion Developments. This set of missions sees the Americans and British move to relieve the city of Bastogne, and features the 6th Airborne Division capture the town of Wesel during Operation Varsity, as well as the Americans taking over Adolf Hitler's birthplace, Braunau am Inn in Austria.įinal Fronts was not developed by Treyarch, the studio that developed the other console versions of the game. 80th Infantry Division, and Gunnery Sergeant Alex McCall who is featured in one tank mission. The European campaigns have three protagonists: Private Tom Sharpe of the British 6th Airborne Division, Private Lucas Gibson of the U.S. ![]() A major difference in this campaign, compared to other releases of World at War, is the fact that both Roebuck and Polonsky survive the final battle at Okinawa. Miller), alongside soldiers Sergeant Roebuck and Private Polonsky, fight their way through Japanese defenses in Guadalcanal, Betio, Saipan, and Okinawa. The Pacific-based campaign sees Private Joe Miller (a reference to Call of Duty: World at War protagonist C. Marine in the Pacific campaign, and both British and American soldiers in the two European campaigns. It features no multiplayer options, instead focusing on a three-part campaign mode, split up into 13 missions, set near the end of World War II. Final Fronts has been criticised by some reviewers for poor artificial intelligence, which is evident when friendly soldiers push the player out of cover and into the enemy line of fire.įinal Fronts differs significantly from the main versions of the game. The missions range from infantry, infiltration, sniper missions, and large-scale assaults, to night fighting and tank assaults. Levels are played with a team of computer-controlled soldiers from both Britain and the U.S., that assist the player by shooting enemies and completing objectives. The gameplay is similar to earlier Call of Duty games players can carry a total of two guns at one time, as well as grenades. It was the last Call of Duty game developed for the PlayStation 2. ![]() Final Fronts was developed by Rebellion Developments and published by Activision. fighting in the Pacific and the Battle of the Bulge in Europe, as well as the British advancing on the Rhine River into Germany. It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II. Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008.
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